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I'm still not really sure how the logic works to select new fodder for the sidelines when one hits max level. I keep having to put G2-3 fodder in there because the game is auto-selecting G5 fodder and wasting experience while I have auto-battle on and am not keeping track of what's going on.
This is a great feature, in theory. I'd almost rather it remove fodder when it hits max level so I have a visual queue to pick another one... or always pick the lowest G material or normal shikigami.
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