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Update Announcement (July. 4th EST)

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Post time 2018-7-4 03:26:26 | Show all posts |Read mode
Dear Onmyoji,
To ensure a better game experience, we are performing anupdate from July 4th 2:00 to July July 4th 5:00 EST. During this time you willnot be able to log in. The duration time is an estimate and may be extended dueto technical issues. We really appreciate your patience and understanding.
----Updates Include----
1. New SRKisei is coming!
"I was the best in the world, never beaten by anyone.Though the only time I lost was to her." After the update on July 4th,Kisei can be summoned with Mystery Amulets, AR Amulets or Jade. And you can alsocollect shards of Kisei from events such as Wanted Quests and Demon Parade.
2. New SecretZone arrives!
After the update on July 4th, a new Secret Zone "SummerPoem" is coming to Onmyoji! During the battle, Kamaitachi may put onmarkers that have devastating effects. Onmyoji, please be careful of thecunning Kamaitachi! And the Secret Zone Rewards include Kamaitachi’s Skin"Summer Sceneries”, Mystery Amulet, Grade Daruma, Skill Daruma, and more!
3.Shopkeeper's benefit for you!
During July 5th 00:01 AM until July 7th 11:59 PM EST, playershave a maximum of 3 chances to draw a discount voucher. the discount voucherwith the biggest discount drawn for that day will be given to you. Remember tolog in or you'll miss out on this great opportunity!
4. SummerNights Courtyard Skin Event!
Event Time: July 4th after update - August 7th 23:59 EST
During the event, complete the puzzle to unlock theCourtyard's skin - Summer Nights. Seize the chance to get the wonderful courtyardskin!
5. New Skinon Sale!
New skin of Hana: Lotus Pond and Tanuki: Summer Wine Festwill be available at the skin store after the update. This skin will be 20% offfor the first week only!
6. Summer Packs on Sale!
- Summer Day's Pack I (price: 50 S-Jade)
Pack contains:
Mystery Amulet x4, Skin Token x20, APx200
- Summer Day's Pack II (price: 350 S-Jade)
Pack contains:
Mystery Amulet x8, Skin Token x40, AP x500, Jade x300
- Summer Day's Pack III (price: 850 S-Jade)
Pack contains:
Mystery Amulet x22, Skin Token x80, AP x800, Jade x850
- Summer Day's Pack IV (price: 1600 S-Jade)
Pack contains:
Mystery Amulet x42, Skin Token x150, AP x1500, Jade x1000, Skill Daruma x1
7. SkillBalance Update Compensation
Compensation time: July 4th 7:30 - July 19th 23:59
Since the skill balance update might affect the use of Juzu by Onmyoji, wedecide to compensate for Juzu as below:
Grade 6 Juzu: 800 Talisman (Once only),  G6 ExchangeAmulet (30 days)
Grade 5 Juzu: 400 Talisman (ONce only),  G6 Exchange Amulet (30 days)
Exchange Amulet can be used in "Promot" ->"Exchange"
----Optimizations and Bugs Fixed----
1. Fixed language and technical bugs.
2. Added Loading Pictures of summer days.
3. Changed the Login Interface.
4. Optimized the Petsystem.
----Debuff and Skill BalanceUpdate---
The Debuff and Skill Balance Update comes! After the updateon July 4th, debuff and skill of some shikigami will be modified due to thegame balance as below.
Poison status details:
Poison is a common type debuff that can be dispelled and isaffected by Effect HIT and Effect RES. Poison has 9 grades. Its effect reducestarget's SPD by 10% and ignores target's DEF when resolving indirect damage by10 x Poison debuff grade. The DEF ignoring effects from different grades ofPoison can be stacked to unlimited layers, but only one instance of SPDreducing effect is effective. Details of each grade are as follows:
Grade I Poison: Reduces target's SPD by 10% and ignores 10 oftarget's DEF when resolving indirect damage.
Grade II Poison: Reduces target's SPD by 10% and ignores 20 of target's DEFwhen resolving indirect damage.
Grade III Poison: Reduces target's SPD by 10% and ignores 30 of target's DEFwhen resolving indirect damage.
Grade IV Poison: Reduces target's SPD by 10% and ignores 40 of target's DEFwhen resolving indirect damage.
Grade V Poison: Reduces target's SPD by 10% and ignores 50 of target's DEF whenresolving indirect damage.
Grade VI Poison: Reduces target's SPD by 10% and ignores 60 of target's DEFwhen resolving indirect damage.
Grade VII Poison: Reduces target's SPD by 10% and ignores 70 of target's DEFwhen resolving indirect damage.
Grade VIII Poison: Reduces target's SPD by 10% and ignores 80 of target's DEFwhen resolving indirect damage.
Grade IX Poison: Reduces target's SPD by 10% and ignores 90 of target's DEFwhen resolving indirect damage.
Examples:
If a target is inflicted with 3 layers of Grade 4 Poison anda layer of Grade 2 Poison, the SPD of the target will be reduced by 10, and itsDEF will be ignored by 3×40+1×20=140 when indirect damage is resolved.
If the target's DEF is below 140, its DEF will be treated as0 when resolving indirect damage.
Below are details of this week's skills balance update:
1. Ryomen
After skill adjustments:
Random Element: Ryomen randomly uses Raijin or Fujin tostrike an enemy target, dealing damage equal to 100% of his ATK if Raijinstrikes or dealing damage equal to 25% of his ATK if Fujin strikes, andinflicts a Wind Fury mark on the target for 1 turn, dealing indirect damageequal to 125% of his ATK after target takes its turn.
Skill effect after level up:
Lv. 2: All damage from the skill increases by 5%.
Lv. 3: All damage from the skill increases by 5%.
Lv. 4: All damage from the skill increases by 5%.
Lv. 5: All damage from the skill increases by 10%.
Eyes of Wrath: When Raijin attacks, the enemy's DEF isdecreased by 10%. When Fujin attacks, the enemy's ATK is decreased by 10%.
Skill effect after level up:
Lv. 2: The skill now decreases DEF and ATK by 12%.
Lv. 3: The skill now decreases DEF and ATK by 14%.
Lv. 4: The skill now decreases DEF and ATK by 16%.
Lv. 5: Raijin lowers the Move Bar of all enemies with ATK lower than his by 8%when he deals damage. Fujin raises Ryomen's Move Bar by 8% when he dealsindirect damage to enemies with DEF lower than his.
Divine Combo: Ryomen jumps into the enemy lineup to attackall enemies 3 times with Raijin or Fujin at random, dealing damage equal to 44%of his ATK if Raijin attacks or dealing damage equal to 11% of his ATK if Fujinattacks and inflicts a Wind Fury mark on the targets for 1 turn, dealingindirect damage equal to 55% of his ATK after they take their turns.
Skill effect after level up:
Lv. 2: All damage from the skill increases by 5%.
Lv. 3: All damage from the skill increases by 5%.
Lv. 4: All damage from the skill increases by 5%.
Lv. 5: All damage from the skill increases by 10%.

2. Shiro Mujou
After skill adjustments:
Soul Hunt: Summons 1 ghost with HP equal to 10% of ShiroMujou's HP where an enemy was KO'd. The ghost will deal indirect damage to allenemies equal to 50% of Shiro Mujou's ATK after 1 turn and disappear. Thetarget cannot be revived while the ghost is present. Whenever an enemy is KO'd,the Move Bar of Shiro Mujou is immediately raised by 50%.
Skill effect after level up:
Lv. 2: Ghost's HP increases to 15% of Shiro Mujou's HP. Indirect explosiondamage increases to 60% of Shiro Mujou's ATK.
Lv.3: Ghost's HP increases to 20% of Shiro Mujou's HP. Indirect explosiondamage increases to 70% of Shiro Mujou's ATK.
Lv. 4: Ghost's HP increases to 25% of Shiro Mujou's HP. Indirect explosiondamage increases to 80% of Shiro Mujou's ATK.
Lv. 5: Ghost's HP increases to 30% of Shiro Mujou's HP. Indirect explosiondamage increases to 90% of Shiro Mujou's ATK.
Hands of Hell: Shiro Mujou summons cursed hands from hell to attack all enemies3 times consecutively, dealing damage equal to 32% of his ATK on each hit. Alsoinflicts a Commanding Banner mark on the targets for 1 turn, dealing indirectdamage equal to 132% of his ATK after they take their turns.
Skill effect after level up:
Lv. 2: Indirect damage increases by 5%.
Lv. 3: Indirect damage increases by 5%.
Lv. 4: Indirect damage increases by 5%.
Lv. 5: Indirect damage lasts an extra turn.
Skill effect after evolution: Each hit has an 80% (+ Effect HIT) chance ofinflicting a layer of Poison III (reduces target's SPD by 10% and ignores 30 oftarget's DEF when resolving indirect damage) on the targets for 1 turn.
3. Kiyohime
After skill adjustments:
Serpent Lash: Kiyohime whips 1 enemy, dealing damage equal to86% of her ATK with a 100% (+ Effect HIT) chance of inflicting a layer ofPoison III (reduces target's SPD by 10% and ignores 30 of target's DEF whenresolving indirect damage) on the target for 5 turns. Also inflicts a Vipermark on the target for 1 turn, dealing indirect damage equal to 22% of her ATKafter target takes its turn.
Skill effect after level up:
Lv. 2: Skill damage increases by 5%.
Lv. 3: Skill damage increases by 5%.
Lv. 4: Skill damage increases by 5%.
Lv. 5: Skill damage increases by 5%.
Lv. 6: Viper marks deal an extra 50% indirect damage.
Venom Frenzy: When Kiyohime inflicts Poison on a target, shealso reduces the target's DEF by 1% (to a max of 12% for a single target)indefinitely.
Skill effect after evolution: When Kiyohime inflicts Poisonon a target, she also reduces the target's DEF by 2% (to a max of 24% for asingle target) indefinitely.
This skill cannot be leveled up.
Sacrificial Fire: Kiyohime breathes fire at all enemies 3times, dealing damage equal to 36% of her ATK on each hit with a 60% (+ EffectHIT) chance of inflicting a layer of Poison II (reduces target's SPD by 10% andignores 20 of target's DEF when resolving indirect damage) on her targets for 5turns. Also inflicts a Viper mark on her targets for 1 turn, dealing indirectdamage equal to 66% of her ATK after they take their turns.
Skill effect after level up:
Lv. 2: Skill damage increases by 5%.
Lv. 3: Skill damage increases by 5%.
Lv. 4: Skill damage increases by 5%.
Lv. 5: Viper marks deal an extra 50% indirect damage.
4. Chin
After skill adjustments:
Chin's Feathers: Chin swiftly shoots a feather at an enemy,dealing damage equal to 80% of her ATK and inflicting 2 layers of PoisonousFeathers on them. Has a 100% (+ Effect HIT) chance of inflicting a layer ofPoison (grade equal to the current Poisonous Feathers layers; reduces target'sSPD by 10% and ignores target's DEF when resolving indirect damage by 10 xPoison grade) on them for 2 turns.
No changes have been made to the leveled up skill.
Poisonous Beauty: Swiftly shoots a flurry of feathers at allenemies, dealing damage equal to 33% of her ATK and inflicting 2 layers ofPoisonous Feathers on them. Has a 100% (+ Effect HIT) chance of inflicting alayer of Poison (grade equal to the current Poisonous Feathers layers; reducestarget's SPD by 10% and ignores target's DEF when resolving indirect damage by10 x Poison grade) on them for 2 turns. The enemy takes indirect damage at thebeginning of its turn equal to 2% of its max HP for each layer of PoisonousFeathers it has to a maximum of 40% of Chin's ATK. Poisonous Feathers stack upto 3 layers and are reduced by 1 layer when the target takes poison damage.
No changes have been made to the leveled up skill.
5. Jorogumo
After skill adjustments:
Spider Symbol: Jorogumo has a 40% (+ Effect HIT) chance of inflicting a Spidermark on an enemy for 2 turns when she deals damage. Any enemy with a Spidermark takes indirect damage equal to 100% of Jorogumo's ATK when using any orb.
This skill cannot be leveled up.
Arachnid Horde: Jorogumo summons a horde of spiders to deal damage to allenemies equal to 72% of her ATK with a 20% (+ Effect HIT) (+1% for each 5 SPDdifference for targets that are slower than Jorogumo) chance of inflicting Dazeon the targets.
Skill effect after level up:
Lv. 2: Skill damage increases by 5%.
Lv. 3: Skill damage increases by 5%.
Lv. 4: Skill damage increases by 5%.
Lv. 5: Inflicts a Spider Toxin mark on Undazed targets for 1 turn, dealingindirect damage equal to 136% of her ATK (+1% indirect damage for each 1 SPDdifference for targets that are faster than Jorogumo) after they take theirturns.
6. Sakura
After skill adjustments:
Sakura Blizzard: Sakura makes cherry blossoms fall from above to attack allenemies, dispelling all buffs with a 50% (+ Effect HIT) chance of decreasingthe healing effect the targets receive by 30% for 2 turns. Also inflicts aCherry Blossom mark on the targets for 1 turn, dealing indirect damage equal to76% of her ATK after they take their turns. Has a 25% chance of inflictingSleep on the targets for 1 turn when dispelling their buffs.
Skill effect after level up:
Lv. 2: Heal Down effect enhancement: Decreases healing effects received by 40%.
Lv. 3: Cherry Blossom marks deal extra indirect damage to targets without anybuff equal to 8% of Sakura's max HP (The damage does not receive ATK bonus fromthe Judge Banner in Duel).
Lv. 4: Heal Down effect enhancement: Decreases healing effects received by 50%.
Lv. 5: Heal Down effect now cannot be dispelled.
7. Aobozu
After skill adjustments:
Fortification: Aobozu anoints Buddha's Blessing (at least 1 layer and max at 6layers) on his allies. Whenever an ally is inflicted with Taunt, Freeze,Silence, Daze, Sleep, Morph, or Confuse, a layer of Buddha's Blessing is addedas well. When Aobozu ends his turn, a layer of Buddha's Blessing disappears.Each layer of Buddha's Blessing increases his and his allies' Effect RES by 30%and 15%, respectively.
This skill cannot be leveled up.
Peaceful Heart: Aobozu uses a soul spell to attack all enemies, dealing damageequal to 185% of his ATK. Constrained by Buddha's Blessing, Aobozu's attackthis time deals 10% less damage for each layer of Buddha's Blessing he has.
No changes have been made to the leveled up skill.
No changes have been made to the skill effects after evolution. It continues todeal double damage to summoned entities.
8. Kusa
After skill adjustments:
Healing Light (after evolution): Kusa restores the HP of all allies by 87% ofher ATK and grants a Healing Dandelion mark on them for 2 turns, restoring theirHP by 22% of her ATK on each of their turns. The first indirect damage dealt toallies with the Healing Dandelion mark is converted to an equal amount of HPhealed.
No changes have been made to the leveled up skill.
9. Koi
After skill adjustments:
Bubble Shield: Koi forms bubbles into an energy shield to protect all allies.The bubble shield absorbs damage equivalent to 12% of Koi's maximum HP. Lasts 2turns.
Skill effect after level up:
Lv. 2: Shield absorbs an extra 16% damage.
Lv. 3: Shield absorbs an extra 16% damage.
Lv. 4: Shield absorbs an extra 16% damage.
Lv. 5: Protected allies take 50% less indirect damage.
10. Juzu
After skill adjustments:
Karma: Counter-attack damage is now increased to 136% from 120% of her ATK.
No changes have been made to the leveled up skill.
Zen: Juzu meditates for 2 turns. While she meditates, each of her allies has achance (40% +Juzu's orb count x 10%) of 1 debuff being dispelled at thebeginning of their turn. Each dispelled debuff restores their HP by 3% ofJuzu'smax HP; also their Move Bar is raised by 30% at the end of their turns.Consumes 1 orb after the effect is triggered. Under meditation, Juzu gains 1orb immediately when all her orbs are consumed.
Skill effect after level up:
Lv. 2: Increases the HP restoration effect to 4% ofJuzu's max HP.
Lv. 3: Increases the dispelled debuffs to 2.
Lv. 4: Increases the HP restoration effect to 5% ofJuzu's max HP.
Lv. 5: Increases the dispelled debuffs to 3.
11. Kanko
After skill adjustments:
Bamboo Shelter: Kanko hides in his bamboo pipe, takingshelter from attacks and recharging his power, raising his Move Bar by 30%. Thepipe inherits 20% of Kanko's max HP and 200% of his DEF. If the pipe isdestroyed, Daze is inflicted upon Kanko for 1 turn. Kanko can hide in his pipefor consecutive turns but the pipe's HP does not refresh. Each additional turnKanko hides in his bamboo pipe increase his next damage by 75% up to a maximumof 300%.
Skill effect after level up:
Lv. 2: Increases bamboo pipe's HP to 25% of Kanko's max HP.
Lv. 3: Increases bamboo pipe's HP to 30% of Kanko's max HP.
Lv. 4: IncreasesEffect RES by 100% when in pipe.
Bamboo Blast: Kanko channels magic into his bamboo pipe and shoots lightning at1 enemy, dealing damage equal to 221% of his ATK with a 50% chance of removing1 orb from his opponent. Chance increases to 100% when launching a criticalhit.
No changes have been made to the leveled up skill.
12. The controlling effects negating trigger of Hana'sPainting Realm has been updated:
※ When one of your units is already under the controlling effect ofa debuff, if a new debuff of the same kind is inflicted on it, Flying Bird nolonger triggers to negate the controlling effect.
※ If one of your units is inflicted by multiple kinds ofcontrolling effects from one attack, Flying Bird's chance of negatingcontrolling effects triggers for each kind.
==============================================
Ichimokuren's Wind Amulet: Protect no longer triggers Kanko's Bamboo Shelter'seffect and Menreiki's Black Mask of Evil's damage bonus effect when the shieldis broken.

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Post time 2018-7-4 10:03:11 | Show all posts
still have not been compensated for juzu even though mine is g5. Also, juzu's karma was never 120%. it was 183% and heavily reduced by bringing it down to 136
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